Of course, we play the game all the time, but we’re often examining individual features or areas. Our goal was to then have the team play the game from home over the course of two full days, and then spend some time analyzing data and discussing our reactions. Besides getting an early look at what other team members had accomplished, this also allowed us to stress test the demo, catch additional bugs, and make improvements before the show.įor our most recent milestone, we focused on blocking in all the elements in a region known as the Dry Steppes, complete with campaign content, open world elements, itemization, a PvP subzone, dungeons, and a cinematic to cap the completion of the region’s narrative. For example, the milestones leading up to BlizzCon 2019 culminated in a team playtest of the demo that helped us unveil the game during the show. Often, these culminate with a build which we play together and talk about as a team. While the transition has introduced challenges, we feel very fortunate to be able to keep momentum going strong on the development of Diablo IV.Īs with many other games, we organize the development of Diablo IV around team milestones. Hello, and welcome to our latest Diablo IV quarterly update! We are excited to share some of the progress we’ve made on the game today.Īs is the case with many other game and technology companies at the time of writing this, the Diablo IV team has fully transitioned to working from home.
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